

The most straightforward thing you can do to earn gold on MTG Arena is to play until you win four games each day. Quests and the daily win rewards are how a free-to-play player of any skill level can earn currency to spend in the system, and how paying players subsidize their costs, so let’s be sure you’re doing it the right way. Unless you care deeply about your rank, take whatever rank you get from playing in the events you enjoy, and from grinding wins and quests in “Find Match/Ranked” with a good deck. Currently, the rewards for finishing the season with a high rank are nominal-less gold than you earn from one day of grinding. MTG Arena recently introduced monthly seasons, where players earn rank-based gold and booster prizes in Constructed and Limited. Having a powerful deck right out of the gate of a new format might be worth it to you, but be aware of the risk.

You may end up opening cards you crafted as you play Limited with the new set, and the metagame will be most subject to change. Regardless of what decks you craft, your biggest risk of crafting regret is around a set’s release. It wins or loses quickly, and it’s a flexible deck for quest optimization.

It’s easy to find low-rarity swaps for the rares you don’t have yet, which lends itself to step-by-step improvement. It has the fewest high-rarity cards among top Standard decks, so it can be built quickly. If you aren’t expecting to spend a lot of money on Arena, consider building toward a mono-red aggro deck. They randomly replace cards of that rarity in boosters, and you also earn them at a fixed rate as you open boosters and acquire copies of a card beyond four. Wild cards have a rarity, and can be exchanged for any card on MTG Arena of that rarity. MTG Arena uses a “wild card” system for acquiring singles. Make any further gem purchases in 20,000 gem increments, even if you have to save up to do it, as you get the most gems for your dollar at that $100 price point. This is enough for a few Drafts and some boosters, so it’s well worth it, even for intended F2P players. The welcome bundle is a one-time purchase of 2,500 gems and some boosters for $4.99.
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Gems buy everything gold does plus entry into gem-only events. You acquire gems through a store purchase or event prizes. Gold buys boosters and entry into a subset of events. You earn gold through quest rewards, event prizes, and winning games. There are two currencies on MTG Arena, gold and gems. That depends on what Magic fun is for you, but there are some universal aspects of going optimal on MTG Arena to understand first. As an entertainment proposition, going optimal on MTG Arena is mostly a calculus of time, money, and fun-but what does that mean for you?

Everything we do involves an investment of time plus expenses, and going optimal is about the ongoing effort to improve on your returns in money, fun, happiness, safety, greater good, love, time, and all the inputs and outputs of life. The phrase struck me as a nice summation of a simple philosophy: pursue high-value decisions in a balanced life. “It would be better to call it ‘going optimal.’” “Yeah, but Arena has a free-to-play path, so everyone is infinite in that respect, and it’s disingenuous to sell ‘going infinite’ to the average player anyway,” I replied.
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“People want to know how to go infinite,” he concluded. A few months ago, Marshall Sutcliffe and I were discussing Magic: The Gathering Arena.
